#Stronghold kingdoms pig castle full#
Stronghold 3 looks amazing in comparison, with full control over lighting we can have battles at different times of day, have weather effects and the deferred rendering means that we can use 100’s of lights, so as dusk approaches – little pin pricks of light will flicker on as the villagers light their torches… Simon Bradbury: Stronghold 2 was the series’ first 3D outing and it was fairly basic in terms of graphics and lighting. SegmentNext: In what way(s) do you intend to make the visuals stand out for Stronghold 3? The new house building system on the other hand is perhaps less grandiose, but instead simply extends an area of the game that we didn’t do much with in the original. So nighttime sieges for example – add a tense and dramatic twist to gameplay, rather than redefining the game. We will be adding in many changes and new ideas but the core game play will be as strong as the original.Īll the changes we make will be elegant extensions of what made the original popular. Rather we want to take the best of the previous 2 games and make the perfect Stronghold title. Simon Bradbury: Stronghold has always had quite a lot of gameplay contained within it and with Stronghold 3 we are not looking to redefine what Stronghold is. SegmentNext: What new gameplay features will Stronghold 3 introduce? He was kind enough to answer all our questions, concerns and even gave us a hot new update. We are excited about the game and we got even more excited when we got the chance to ask Lead Designer Simon Bradbury few important questions about the game and its new direction.
Stronghold 3 improves on the foundation that made the series popular with the fans and introduces gameplay changes opening range of possibilities and ways you can play the game, enhancing the overall castle building experience. Stronghold series is making its come back with Stronghold 3 which is exciting in many ways. Think castle building and the first name that comes to your mind should be Stronghold.